Notable Projects:
- SteamVR: Compositor, Chaperone, and other runtime systems (2015-2019)
- SteamVR Media Player (2017)
- Dota VR (2016) - First shown at The International Dota 2 Championships 2016
- The Lab (2016)
- The Lab Renderer for Unity (2016)
- Aperture Science Robot Repair (2014-2015) - HTC Vive VR launch demo first shown publicly at GDC 2015
- Dota 2 (2013)
- Counter-Strike: Global Offensive (2012)
- Portal 2 (2011)
- Left 4 Dead 2 (2010)
- Left 4 Dead (2009)
- Source 2 rendering systems (2009-2012)
- Team Fortress 2 (2006-2008)
- Portal (2006-2008)
- Half-Life 2: Episode Two (2006-2008)
VR Technology Highlights:
- Motion Smoothing
- Asynchronous Reprojection Scheduling & Running Start
- Adaptive Quality
- SteamVR Auto Resolution
- Ghost Correction
- Panel Masking
- Edge Focal Blur
- Dynamic Panel Masking
- Hidden Area Mesh
- Supersample Filtering
- Multi-GPU Rendering Algorithms for 2 and 4 GPUs
- Fixed Foveated Rendering
- Radial Density Masking
- Specular Antialiasing Using Roughness Filtered Mip Chains
- Geometric Specular Antialiasing
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