Alex Vlachos
Seattle, WA
alex@vlachos.com
http://alex.vlachos.com
https://www.linkedin.com/in/alexvlachos/

CONFERENCE PRESENTATIONS:

PUBLICATIONS:

PATENTS:  

EDUCATION:   Boston University, Boston, MA. Bachelor of Arts in Computer Science (May, 1997).


EXPERIENCE

Valve, Principal Software Architect, Seattle, WA Oct 2006 - Present

I am currently working on an unannounced project at Valve.

Notable Projects:

  • SteamVR: Compositor, Chaperone, and other runtime systems (2015-2019)
  • SteamVR Media Player (2017)
  • Dota VR (2016) - First shown at The International Dota 2 Championships 2016
  • The Lab (2016)
  • The Lab Renderer for Unity (2016)
  • Aperture Science Robot Repair (2014-2015) - HTC Vive VR launch demo first shown publicly at GDC 2015
  • Dota 2 (2013)
  • Counter-Strike: Global Offensive (2012)
  • Portal 2 (2011)
  • Left 4 Dead 2 (2010)
  • Left 4 Dead (2009)
  • Team Fortress 2 (2006-2008)
  • Portal (2006-2008)
  • Half-Life 2: Episode Two (2006-2008)
VR Technology Highlights:
  • Ghost Correction
  • Panel Masking & Edge Focal Blur
  • Dynamic Panel Masking
  • Hidden Area Mesh
  • Motion Smoothing
  • Asynchronous Reprojection Scheduling & Running Start
  • Adaptive Quality
  • Auto Resolution
  • Supersample Filtering
  • Multi-GPU Rendering Algorithms for 2 and 4 GPUs
  • Fixed Foveated Rendering
  • Radial Density Masking
  • Specular Antialiasing Using Roughness Filtered Mip Chains
  • Geometric Specular Antialiasing
Black Frog Industries, Owner, Seattle, WA Jan 2009 - Present

I founded Black Frog Industries to develop mobile applications primarily for Apple's App Store targeting the iPhone and iPad and continue to develop apps in my spare time. I’ve worked with artists, designers, and audio developers on various applications. We've sold well over 1,000,000 paid copies worldwide with over 20,000,000 free downloads. The most popular app I’ve developed is iSwap Faces. I was also featured in Telia’s 2011 televised ad campaign in Sweden titled “Sweden’s Next App Millionaire” as the head judge for the competition.

These are some of the apps I've released:
Naughty Dog, Lead Visual Effects Programmer, Santa Monica, CA March 2005 - Oct 2006

I contributed to Uncharted: Drake's Fortune as the Lead Visual Effects Programmer focusing on rendering and shader development.

Game Development Start-up, Boston, MA Jan 2004 - Feb 2005

I was part of a start-up developing a game prototype for the Sony PSP.

ATI, Lead Programmer, Demo Team & 3D Application Research Group, Boston, MA Nov 1998 - Jan 2004

RADEON X800 Demo Suite - Lead Programmer & Technical Director:

RADEON 9800 Demo Suite - Lead Programmer & Technical Director:
RADEON 9700 Demo Suite and Screen Savers - Lead Programmer & Technical Director:
RADEON 8500 Demo Suite and Screen Savers - Lead Programmer & Technical Director:
Curved Surfaces:
Radeon's Ark, Launch demo for the ATI RADEON - Lead Programmer & Technical Director:
Spacetec IMC, Software Engineer, Boston, MA June 1997 - Nov 1998

SpaceOrb 360:
Spaceball 4000 FLX: